Friday, November 16, 2012

Tired of waiting.

So, this blog goes about knowing a little more about spacetime and studying possibilities to warp it. Quite a task. Quite a pretentious big-head-smart-ass blogger, right?

When I told a classmate I was writting a blog, he was pretty impressed about my ability to talk about my exciting experiences in our university's computer center.
As an engineering student with no special fonding in hearing classes, and no classes to attend to neither, computer center is the place I've been into for a couple of months since the beginning of semester. And a lot of things happen here, yeah, but none of them worth of being described in a blog in my opinion.

In my defense I must say I'm working in a couple of projects -studying spacetime is one of them- and an internet conection has been proved to be a better tool than a library chair. And I'm hooked on reddit -first step is to admit it.

There was something, nevertheless, my classmate was right about when we talk seriously about the blog: I'm an engineer, not a physicist.


There are important chances of not getting to the point, in the same way an IT specialist can not get -easily- into the bussiness of designing aircraft.

More than that, the natural order of things when an engineer tries to design something is:
  1. Looking at the state of the art on the subject. There are really cool things out there which can do the task and you can just copy  use them.
  2. Reading carefully the industrial and legal normative about it. In airplane construction, that's quite important, believe me. No one knows better than 100 years of accidents and deaths with clear, studied an avoidable causes.
  3. Being pretty sure the physics involved are understood, and mathematical models about the subject are accurate enough in order not to kill anyone. So you can design a plane with a high school level of physics? Good for you. Be sure of having a life insurance before the flight tests.
  4. Dealing with the problem at hand in the form, normally, of computer simulations, comparable calculations and data. The good thing about using math is other people can check it in order to protect inocent lifes. Other good thing is projects in aeronautics are big enough for you not being in charge of some vital subsystem. Oh, you are? That means you have to be al least as good as your lawyer.
  5. Drawing everything and starting a loop of corrections with production engineers tired of dealing with design engineers like you, who don't really care about the importance of time and money.
So summarizing, if I want to design and make a spacetime warping machine, it would be a good idea to wait for physicists to solve the problem: to tell us what they need to do the task.
This is a very reasonable point: the internet is full of places where you can watch and read about inventors, engineers or makers who build/make/construct something with good intentions, but with an important lack of reality.

When lack of reality is mixed with an insane need for attention -or money, or both-, things begin to turn nasty, dramatic and/or pathetic.

So, it seems the best idea is play the game of waiting, right?

Well, there are two things I'm certain about what happens around me -and until now, they are quite a constant in my life:
  1. There's no thing you can not learn if you are interested enough. That means real sacrifice and real learning. That means leaving behind a lot of things which maybe are more important than learning; trade-offs must be done, be careful.
  2. If you really want something to happen, waiting maybe is not the best first step to get it. Sometimes not waiting isn't the answer either, but you better wait in a position you can be sure you can wait from :).
So, I'm realistic. In the best case scenario -this sh*t can be done-, it will be something I won't achieve in this lifetime, neither alone. 

In the worst case scenario, I'm just wasting my time.

Like watching the internet, but with a lot of tensorial systems of equations and no photos of kittens...


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